Describe a range of pedagogical approaches suitable for use with 11- to 14-year-olds
Demonstrate an understanding of how these approaches can be used in the classroom
Evaluate the suitability of each approach for a particular audience and teaching objective
Produce a lesson plan using one of the pedagogical techniques addressed in the course
In the first two weeks of this course, you’ll be introduced to a range of pedagogical approaches suitable for Key Stage 3. You’ll look at a range of pedagogies aimed at developing your students’ computational thinking skills, from unplugged approaches to PRIMM, and more. You’ll also investigate worked examples and targeted tasks such as Parson’s Problems.
In the final week of this course, you’ll see several of these pedagogies in action as you work on a rock-paper-scissors game, and think about how the teaching could be adapted for use with your students.
The unplugged approach
Use-Modify-Create and PRIMM
Worked examples and live coding
Using functions, loops, variables, and selection to create a rock-paper-scissors game
This course is aimed at teachers of computer science and programming who teach 11- to 14-year-olds (KS3 in the UK).